Phil.November20.4It can’t always be easy turning a two-dimensional video game character into a three-dimensional toy. The former, after all, need not conform to real-world physics; hence, Sonic the Hedgehog gets by just fine on game screens, despite a head that easily dwarfs his torso, and locks of hair thicker than his limbs. Given his proportional disadvantages, it’s a wonder that Jazwares would even attempt to craft a figure based on the Sega video game mascot and his band of friends/enemies. Yet the company not only took up the challenge, but the end results—which come in a range of sizes—are well-done and fun to play with. One of my personal favorites is the 5-inch Sonic the Hedgehog from the company’s Super Posers line. Along with capturing the character’s devil-may-care attitude via a smirk along one side of his face, the figure is articulated to an impressive degree. Each of Sonic’s arms, for example, has moveable joints at the shoulder, elbow, wrist, and fingers; and his wrists can swivel as well. He also has extra-large feet with bendable toes, which do an excellent job of keeping him balanced. While I couldn’t make Super Posers Sonic enact a running stance without his falling over, it was easy standing him upright, and that’s often the bare minimum for a hero. Suitable for kids ages 4 and up. Shadow&SilverComicPackI also enjoyed the Shadow & Silver Comic Pack, featuring 3-inch mini-figures of the anti-hero and futuristic version of Sonic, respectively, both of whom were introduced well after the original game. Although they have fewer points of articulation, they’re still highly versatile, and come with saw blade-shaped platforms that can affix to their feet. Thanks to those, they can be made to pose in all sorts of ways, including what I describe as, “running headlong into danger.” Suitable for kids ages 4 and up, the two-pack also comes with an Archie Comics book that delves into Sonic’s ever-expanding mythology for those like me, who only see anthropomorphic rodents with cool hair.

About the author

Phil Guie

Phil Guie

Phil Guie is an associate editor at Adventure Publishing Group. He writes and edits articles for The Toy Book and The Licensing Book. Phil also serves as lead editor for The Toy Book Blog and The Toy Report newsletter, and manages social media for The Toy Book. But of course, Phil’s pride and joy are his weekly reviews for The Toy Insider, in which he writes about video games, movies, and other cool things. His hobbies include comics, baking, fidgeting, and traveling to off-the-beaten places and making new friends.

archivearrow-chevron-downarrow-chevron-left-greyarrow-chevron-leftarrow-chevron-rightarrow-fatarrow-left-blackarrow-left-whitearrow-right-blackarrow-rightarrow-roundedbookscalendarcaret-downclose-whiteclosedocumenteditorial-archiveeyefacebook-squarefacebookfilesgifthamburgerheadinghearthomeinstagram-squareinstagramlatestlinkedin-squarelinkedinmailmedia-inquiresmessagenewsopen-boxpagination-leftpagination-rightpauseplayprintproduct-archiverecent-productssearchsharesort-filterspotifysunteamtiktoktime_purpletimetrendingtvtwitter-squaretwitteryoutube