A house of cards can be a captivating structure, made from the sweat and tears of a frustrated architecture (or House Majority Whip) who has put in hours of work to find the right balance of keeping it all A twitch of an otherwise steady hand, a small gust of wind, an unpredictable sneeze, or the ring knock of Frank Underwood are all ways a tediously built house of cards can come tumbling down.
Verti-Go, from TCG, takes that card-building concept to the next level. Instead of using a deck of 52, Verti-Go has 32 sturdy cards with slits on each side, and a starter card that fastens into the based shaped like a soda can.
To play, the starter card, which has four slits and four colors on it, is fastened into the base and the cards are shuffled and dealt out to players. From there, it’s like dominos. Going around in a circle, each player takes a card and adds it to the tower, with their slit matching the color of the slit they’re placing their card into. If a player knocks a card off, they lose their turn. If they knock more than one card off, they’re out. The first player to be rid of their cards wins.
The piece that secures the base card is not stationary. It can tilt each way, adding to the trickiness to keeping the entire structure balanced. The cards are very durable and sturdy, so certainly more stackable than when trying to build a house of cars with a normal playing deck. But those who are good a turning a deck of cards into an architectural masterpiece would certainly excel at Verti-Go.
Be careful not to get too excited if you successfully get a card to balance. Any sudden movements and the entire thing will collapse and it will all be for nothing. No one needs that kind of negativity in their life. I found that the key to building with the most cards is not necessarily upward, but outward, at least for once you start the game. Every tower needs a wide, supportive base and that holds true with Verti-Go.