For example, if the dice a player is left with at the end of the rolls is a 1, four 4s, and a 3, he or she may fill in the open section on their board for the 1 and the 4 spaces as they have the right amount of dice they need for both slots. The player must disregard the 3 because it is not enough to fill the entire slot.
As the game progresses and players begin to fill up their boards, they must close the section. This is done when a player rolls a matching number of a slot already full and places a marker in the additional CLOSE tab—or the bottom tab on every row—on the board. When a player entirely closes a section, it gives he or she the power to collect chips from other players whenever they land on that number. For instance, if a player’s entire row of 3s is full and closed, whenever he or she rolls a 3, the player gets to collect three chips from any player whose 3 slot is not closed.
To add a fun twist to traditional dice, two of the dice have special faces. The purple dice has a star in the place of a 6, which acts as a wild. The black die has a ZAP in place of a 6 and cancels the entire roll. In other words, a player may not use any of the dice from a roll that includes a ZAP. Yikes!
When a player finally fills the entire board, he or she adds two points to the scoreboard. Whichever player has the most chips—which may also be the player with the full board—earns one point. The game continues until one lucky winner reaches five points. In the event of a tie, the player with the most chips is the crowned victor.
Now, it’s time to get to work on that lucky roll.