Talk is cheap.
You may be able to talk the talk, but can you walk the walk? Prove It!, the new game from PlayMonster, will be the one to decide. Players draw cards and prove they are up to the task, or make bets against their opponents. Family game night is now a whole lot more competitive.
Prove It! officially kicks off when a Challenger spins the Finger Spinner. Whoever is the closest player to where the pointer stops becomes the Challenger’s Rival. The Challenger draws a Task Card and makes a bet on how well their Rival can perform the task on the card. The Rival then counters that bet, and the two go back and forth until one of them challenges the other to “Prove It!” If the player attempting the task succeeds, he or she keeps the card; if that player does not succeed, the other player keeps the card. The person to the left of the Challenger then becomes the new Challenger. The first player to collect five cards wins the game.
Side bets can be made for players that really want to up the stakes. This means that if a player is not the Challenger or the Receiver, he or she may make a bet with another player over whether or not the Receiver will be able to complete the task. Depending on how the task unfolds, the player that made the side bet will either steal the card from the player that the bet was made with, or be forced to forfeit one of his or her own cards to that player.
The four different types of Task Cards—Mad Skills, Know-How, Fingers Crossed, and Buddy System—spice things up and guarantee lots of play value. Each card has a different type of challenge on it. For example Mad Skills cards test a player’s skill at different physical tasks, such as being challenged to hop on one foot for 20 seconds, while Buddy System cards require multiple players to work together to complete the task and each earn a point.
The game also comes with a mini hoop, a cup, and a ball that certain Task Cards require. For example, a player may be challenged to see how many times they can shoot the ball in the hoop in 10 seconds, or to see how long a player is able to balance a cup on his or her head. Other tasks may require everyday household items, such as a spoon for a player to balance on his or her nose.
Do you have what it takes? Prove It!