Posts Tagged ‘games’

Breaking the Ice: Adult-Appropriate Party Games

Monday, April 22nd, 2013

Commentary by Marissa DiBartolo

It’s Saturday night (undoubtedly after a long work week). A friend is throwing a huge party for the big game, or a birthday, or just because, you know, it’s Saturday. So you set off on an adventurous evening, teeming with excitement, even braving the seasonal elements if necessary. Your friend welcomes you with a cheery embrace, but as you look around the room, you come to the realization that you don’t know a single soul.

You know the moment. How do you make your way into a conversation without coming across as anything but your cool, confident self? Luckily, there’s a saving grace for these types of scenarios: party games. (more…)

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A Day Without Tech: Getting Back To Classic Creative Play

Wednesday, May 16th, 2012


Bottle Bowling


As most of you know, I review kid apps for various smartphones and tablets. As a new Toy Insider Parent Advisory Board member, I’ll be seeing a lot of toys over the next year too. Yet, I think it is important to remember that play doesn’t always have to have bells and whistles.

Toys, apps, puzzles, and dolls all help kids create imaginary places or be imaginary things, but so can other basic objects. That’s where we, as parents or caregivers, come in. It is easy to rely on the iPad or the board game to provide the stimulus and play opportunity. However, we need to think outside the box, in order to teach our kids to think outside the box too.

On a rainy day recently, we put away the iPad and the Playskool Ball Popper, and pulled out empty water bottles and a blue ball. We created our own bowling alley in our family room.

Since my son is only two, we focused on setting the bottles (using the opportunity to count).

Bottle Bowling 2

And, of course knocking them down. (Sometimes with the ball…and sometimes not.)

Bottle Bowling 3

For an older child, you can expand the play opportunity. Create homemade score sheets, find prizes that someone can win (maybe extra dessert that night or a pass on setting the table) and simulate a real game. It can be done inside on a rainy day or outside on a sunny day.

Keep a collection of bottles, paper towel rolls, and boxes in the basement, garage or closet. Pull them out from time to time to see what sparks the imagination, and to give everyone a break from technology and toys. It will expand the cognitive development of a child, but, frankly, a simple break will make the toys and tech-gear seem fresh and new again too.

All in all, the act of play should spur imagination. But sometimes, imagination itself, is what spurs the act of play.

Bottle Bowling 4

By Parent Advisory Board Member: Charlene DeLoach
Follow Charlene on Twitter @CharChronicles

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Sesame Street Augmented Reality Is On Its Way!

Wednesday, January 18th, 2012

Sesame Workshop is exploring augmented reality experiences for children by creating a play set that brings physical toys to life.

This project explores the use of a tablet with a traditional play set, aiming to make children’s’ playtime more fun and educational. The prototype play set includes traditional elements such as common household objects and figurines of classic Sesame Street characters Cookie Monster, Bert, and Ernie. Additionally, the demo includes a tablet and an application that uses Qualcomm’s newly branded Vuforia augmented reality platform. When the tablet is pointed at the play set, the pieces and the play environment come alive through the tablet’s camera, transforming the play set into an interactive experience.

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Crayola’s Trace And Draw: Taking Creativity To New Levels

Tuesday, November 8th, 2011

After 100 Years, Crayola is now bringing its creativity to the I-pad 2 introducing a new accessory/activity app called Trace and Draw. With today’s tech generation, the transition seems to be a natural one with kids today playing on tablets even as young as 2 years old.


Crayola’s “The Trace And Draw” is both a protective case and art station in one, so you don’t have to worry about getting fingerprints all over your screen. Surrounded by a shatter-resistant shell, the iPad 2 paired with Trace and Draw becomes an interactive art center.





This App has taken the idea of coloring and creativity to the next level, giving young artists more than 35 different characters to trace along with fun animations and activities that provide hours of creative play; perfect for keeping little ones entertained on those boring rainy days, long waits at restaurants or doctors offices and long car rides!


Recommended for ages 3+

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